Plum Geek Wink Robot Review- More Love for Arduino

colleengravesposts-10In my last post, I discussed my laborious journey toward learning to program Arduino projects. If only I’d had a wink robot by Plum Geek! This cute bug-looking robot was actually designed to help educators teach students the Arduino programming environment (see Wink for educators).

The lessons developed by Plum Geek are a great way to teach students the basics of Arduino, help them begin programming LEDS and motors, and then start learning harder CS concepts like: conditional statements, Serial.print functions, sensors, and more!

Check out the great lessons here!

The big difference in learning Arduino this way, is that with this pre-built robot, students could focus on learning programming before learning to put together electronic components to build their own robots. Even though one of the things I love most about Arduino is the hands-on element, I’ve found that teaching kids to hook up components AND learn a programming language is a bit too much to ask at first.

Cost 

69.95- Compared to other robots I’ve previously reviewed, I think this is relatively low cost.

Pairing

This is not Bluetooth pairing like other robots, but of course, you are programming in the Arduino IDE on a computer, so you need to hook up Wink to load programs and watch how changing the code changes the robot’s movements! Most standard laptops are able to download Arduino, but if you can’t download the software (ie you have a Chromebook), you won’t be able to program this robot. (For a long time there was a great site called Codebender that allowed you to program Arduino boards via the web, but it is shutting down.)

Functionality

For any Arduino project, it can be complicated to download the free Arduino software  and then install the proper libraries, and FTDI driver (if you don’t have installation rights). However, Plum Geek does have some great video tutorials to walk you through this process. If you are new to Arduino, it’s important to understand the Arduino IDE (Integrated Development Environment aka open-sourced software) and the idea of libraries.

You can install “libraries” specific to boards (like Wink or the Hummingbird Robotics kit) and components (like Neopixels). It’s basically a library of “sketches” (which is a term for program) that you can easily upload to your Arduino board. For those new to Arduino, the Arduino board is a microcontroller that controls other electronic elements. When making and developing Arduino projects, it is common to hook up motors, sensors, LEDs, and control them with Arduino sketches. The great thing about Wink is that it is pre-built with an Arduino board, and LEDS, motors, and all components are already soldered together. So this little robot will still teach students how to: program LEDs, control movement with motors, incorporate sensors, and  begin to work with and understand conditional statements.  (Which your kids are already learning if they are working with Scratch!)

Best Age Group

You won’t like me saying this, but it really depends on the kid! I’ve taught some willing 5th graders how to control an LED utilizing the Arduino IDE, but I’ve also had high school students look at this learning environment in fear!

For schools, it really depends on your school culture. At Lamar Middle School, many of my students came to me already knowing how to use Scratch Programming, so looking at code in Arduino wasn’t too far of a stretch. However, at my current school, most of my students have not heard of Scratch! (EEEK! Which is why I’m currently catching up students by teaching all incoming freshmen to create some basic games. )  So if your students are already coding in Python and working with Raspberry Pi then your upper elementary students COULD work with the Arduino IDE. However, I see this robot more suitable for middle school to high school aged students.

(Note: Plum Geek’s webpage does say age 7 could complete the first few lessons. I’ll have to try them on my 7 year old to test that out….)

Usability

Once I figured out the correct way to hook up my robot for uploading programs, it was simple to upload code and test my bot! (But be advised that if you hook it up the wrong way, you could burn out this little guy!) When following the lessons, it’s pretty easy to play with the code, problem solve, and even start debugging when Wink doesn’t do what you want him to!

Flexibility

This robot is specifically made to help students learn Arduino. Even though it’s purpose is to teach students about coding, it can still be tied to math and physics concepts.

Longevity

As long as you don’t hook up the programming cable the wrong way or step on your robot because you think it’s a real bug, then this is a quick and sturdy little robot. See my videos below to see it in action!

 

Final Thoughts

If you are wanting to get a lot of students involved in Arduino programming either as a class or an afterschool robotics club, then I think this is a great starter robot for you!

I have to add a shout out to Brian Pichman of Evolve Project for telling me about these little guys! Thanks for sharing, Brian!

Maker Book Review: Invent to Learn Guide to Fun

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If you’ve visited my Makerspace Resources page, you’ll already know that I suggest this The Invent to Learn Guide to Fun as one of the must have Maker books to get you started in your maker education journey. However, I’ve found myself with TWO copies of this fabulous book, so I wanted to share why I love this book, and …. well, you’ll have to read the whole post for all the details.

Quick Summary

This is a whimsical and fun project book for makers of any age! With a focus on robotics, 3D printing, Scratch, and Makey Makey, you’ll find high-low tech projects for every makerspace.

Best Age Group – ALL

Since the majority of projects focus on LEGO, Makey Makey, and drag and drop programming, you might be tempted to only buy this as an elementary educator. However, I think the projects in this book are fun for makers age 6 – 106. High school students still love making artbots, paper circuits, and sewing circuits and Burker has included easy hands-on projects in this book from Constructing Modern Knowledge Press.

Usability and Feasibility

If you’ve attempted any Instructables projects lately, you might be wondering just how feasible it is to follow the projects in this book.  Burker does a GREAT job writing out the steps for each project and includes just the right amount of pictures to get you through if you are a visual learner. My 7 year old and I attempted and completed many of the LEGO projects in this book. I learned how to use TurtleArt and convert 2D files into 3D design files for 3D printing. The projects are fun and doable for makers of any caliber. The wording is flexible enough that young makers could follow projects without the assistance of an adult, but is also challenging enough that adults can have fun making these projects too!

Plus, I really love the write-ups for the Makey Makey Musical Instrument Project and the Makey Makey Operation Game.

Flexibility and Longevity

If projects are easily hacked, then you know you’ve found a great project book! As Burker says in his “Where Do Good Projects Come From?” chapter, “Every project can be extended.” As a student of constructivist Gary Stager, Burker wrote every project in this book with the intent that each maker would personalize, hack and take each project further. Once you and your students start making projects from this book, you’ll find yourself thinking, “And then??”

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For example, after seeing a Spin Art Machine that Josh made based on the LEGO Wedo Carousel project from this book, my 7 YO and I started our own journey into #LEGOtinkering. (LEGOtinkering was introduced to me by The Tinkering Studio as they were experimenting with Lego linkages while my Ryan Library students were starting their Invention Literacy Project mentioned in a recent post.) At first we attempted Burker’s version, but couldn’t pour our paint without making a mess, so my 7 YO just used it to maker perfect circle art (Because I was already trying to hack it unsuccessfully! )

Then we started trying to control our Spin Art with Scratch on my 7 YO’s Kano Computer.

However, we got paint all over our living room ( don’t worry, we cleaned it up- but remember MAKING IS MESSY.) I let the idea settle for awhile and started playing with LEGOs on a daily basis so I could become more versed in tinkering with LEGOs and inventing contraptions. I bought more gears and LEGO Technic bricks and am now blaming Josh Burker, Ryan Jenkins from The Tinkering Studio, Amos Blanton, and Peter Hoh for making me an adult LEGO addict. (I even learned to use a laser cutter so I could make my students some LEGOtinkering boards!)

These books are decent springboards, but the instructions aren’t super clear….

Just this weekend, the #superlibrarianhubs saw a hand cranked Beaker Blender I made from the Crazy Contraption book above and suggested I merge that idea with Burker’s Spin Art Machine and that turned into this super silly hand cranked LEGO Spin Art Machine.

This eventually merged back into a motorized spin art machine like in Josh’s post.

But as Josh mentions in his book, “By documenting your project and sharing it with others you invite people to change, expand, modify, and grow your work.”

One of the best thing about maker projects is that you can continually change, adapt, and rework projects and look at them with fresh eyes.

Giveaway

So now it is your turn! Since I am in possession of a second copy ofThe Invent to Learn Guide to Fun , I’m going to give away my second copy! All you have to do is comment on this blog post with your name and your school (or library.) I’ll randomly choose a winner, and I’ll mail you this book!

Entry to this giveaway ended June 15th at 9pm.

Happy making! I’d love to see what you make and remix based of Burker’s book!

Wilson County Public Libraries won! Congrats, guys! Ping me your address!

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