Advanced Maker Ed Workshop for #SanAngeloMakers

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#SanAngeloMakers

Wanda Green of the Tom Green County Public Library asked me to offer an advanced maker education workshop in addition to a Makey Makey Teacher Certification workshop when I presented there earlier this summer. I designed this advanced workshop specifically for the resources available at the Tom Green County library system. This amazing library in West Texas not only has a fully stocked makerspace, but it has maker resources available for checkout to local educators.

Wake Up Challenges

To start the second day of making with #Sanangelomakers at the Tom Green County Public Library, I created wake up challenges to get educators associated with some very quick and informal learning tools like Strawbees, Keva planks, Dash and Dot, and using a homemade wind tunnel. (The first day was Tom Heck’s amazing Makey Makey workshop.)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Educators really enjoyed these challenges because they instantly saw them as quick collaborative engineering projects for kids (the KEVA planks) or as a fun iterative design  intro with the wind tube. Check out these teachers and librarians playing and learning below.

During these warm up activities, I also shared my love of combining making and literacy. I just love having students build characters for stories with their hands as part of the wind tube activities. (Please go check out Angela Stockman’s Make Writing or Hacking the Writing Workshop for more ideas on this!)

Cardboard Exploration

Wanda also wanted me to share some low cost ideas since a lot of educators do not have specific funding for makerspaces and maker activities. I had educators explore cardboard techniques with this great cardboard attachment technique slideshow from the fabulous team at the Pinecrest schools in Florida. I was hoping these cardboard techniques could be used later in the day when we started exploring microcontrollers. (Because I think cardboard robots are a great intro to making!)

I also wanted to focus on cardboard cutting tools that educators could actually use in the classroom, so I brought an arrangement of tools. (I’m hoping to craft and curate a cardboard resource soon for other educators new to making. Watch this space!)

Toy Take Apart and Invention Literacy

Then my favorite part of the day was guiding educators through the parts, purposes, and complexities of animatronic toys. Our guiding theme for the day was still Invention Literacy (or learning how things works, so we can make new things.) I shared this video of Jay Silver from Makey Makey describing the concept:

If you want guidance with taking apart toys as a way of learning how things work, check out this super handy guide from Exploratorium’s Tinkering Studio. Also, don’t buy new toys for this, hit up local thrift stores, or see if department stores can donate broken toys. (Thanks to @mrsk8e for this last tip!)

Educators REALLY loved taking apart toys to see how they worked. One of my favorite moments from the workshop was when participants got up and shared how they assumed the toys worked and then how the toys actually worked once they dissected and looked at what was inside.

 

It seems that speaking with them about invention literacy, then following the Tinkering Studio Guide and having educators draw what they thought was inside the toy before dissecting, and then really drawing what was really inside got these educators into thinking about how these toys worked.

They were also excited about harvesting toys parts for new maker projects. Check out this post from Ryan Jenkins when he was at Tinkering Studio. We collected all the skins, stuffing, and guts in boxes for the teen librarians to use for a future Frankentoy workshop. Hacking toys is not only a great way to learn how things work, it’s an awesome experience in reusing and recycling materials.

Microcontroller Exploration

My plan was for educators to mash up cardboard or toys with microcontrollers after lunch. So I created exploration stations for Hummingbird Robotics and ScratchMicro:bit and MakeCode; and Makey Makey and Scratch. This exploration really helped teachers realize what they wanted their toys to do and made them realize that they needed to tinker with each controller to figure out which one would best suit their design needs. (Ironically, Bird Brain Tech announced the next week that they have a new Hummingbird kit that will now work with Micro:bit!)

Mashing it All Up

The microcontroller exploration after lunch went well even though most of these educators had no prior knowledge. What was super cool, was that after playing with the controller, almost everyone got their toys back out before I even gave them the challenge. They were stoked to give their toys a new life with their new skills. Most of the educators chose to hack their toys instead of building something with cardboard. (But it’s still really important to offer choice for learners that are new to these concepts!) One of the coolest things was how the act of toy hacking really hit the heart of invention literacy.

At one point, a teacher explained to me that a random electronic in a toy was a speaker because it had a magnet. At another, some ladies that were at first frustrated with the microcontrollers, were excited to learn that they could program a Makey Makey to work the same as they toy that they just hacked. They could use Scratch to program Makey Makey to make three different soundbites based on a “toy press” variable. They instantaneously learned how a toy worked that one of their grand children had, and how they could use that knowledge to make a new toy with Makey Makey and Scratch.  I compiled all of the learning from toy hacking that day in the video below:

At some point in the afternoon, I looked up and it was pretty much time to go and every one was still HEAVILY involved in still tinkering with their toys. I was like, ” Um…. it’s almost time to go, how long were ya’ll planning on staying?” Toy hacking was super engaging for these teachers new to making!

I think the success of this workshop not only goes to a lot of planning, but on the open-minded and playful nature of the educators in San Angelo, Tx! It was a blast showing them multiple avenues for playing and learning in an educational makerspace. I hope they will have me back soon.

For more info on upcoming workshops from me or Aaron Graves, please visit this page.

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Makey Makey Workshop for #SanAngeloMakers

colleengraves.org

Wanda Green of The Tom Green County Library System in San Angelo invited me out to lead teachers and librarians through the Makey Makey Invention Literacy workshop this summer.

It was a fun day of great learning! Check out the day of learning below. (Note: This is a workshop I facilitate that was designed by Tom Heck. I change things up a little bit, but this amazing workshop and design challenge was designed by Tom!)

Giant Paper Circuits and Switches

We started the day with hands-on learning about circuits and switches. Teachers were excited to learn how to make a simple circuit and construct their own switch out of everyday materials. I like teaching teachers about circuits BEFORE opening up Makey Makey for the first time. After completing circuits with switches, teachers examine Makey Makey, plug it in, and play Makey Makey piano and bongos, etc.

Coding Visuals for Storytelling

After playing  around with the Makey Makey apps, I challenged the attendees to draw their circuits.

I love mashing up literacy and making, so for their first experience combining Makey Makey with Scratch, I ask them to draw four visuals to tell a story (or to retell a story).

After a quick tour of Scratch, they recorded their voices and made their drawings interactive by creating events in Scratch.

Collaboration

For the last half of the day, teachers are challenged to work together to use Design Thinking and solve a real problem they have.

I just love how a good design challenge encourages collaboration and engagement. Plus, by working with recyclables, learners are able to easily see trash become treasure with this everyday prototyping tool.

Design Challenge

Here are some unique challenges from librarians and teachers and the solutions they created using Makey Makey and Scratch!

Problem One: Patrons need to sign a waiver when they enter the makerspace.

Solution: Create a sock puppet to remind someone to sign a waiver as they pick up the pencil to sign in.

Problem Two: Teen librarians find it difficult to get teenagers to play games well collaboratively.

Solution Two: Build a unique game controller system and a game that requires teens to play together in order to win the game.

Problem Three: A child forgets to take medicine before leaving for school.

Solution: Create an alarm that reminds the child to take medicine and detach the alarm from their backpack as they leave for the school day.

Problem Four: Little learners have trouble finding Ctrl Alt Delete AND remembering their user names and passwords.

Solution: Create an interactive display that helps them find Ctrl Alt Delete and helps them with user name and password.

Problem Five: Books are being misshelved in the library.

Solution: Create a system to put books on the shelf in the right way. Use Scratch to tell what title the book is as it is pulled off the shelf, and create a switch that is only pressed when the right book is put on the shelf.