#SXSWedu Makerspace Core Conversation and Takeaways

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The SXSWedu conference was transformational! I was only able to attend a couple of days, but those two days have me buzzing with ideas! I met so many great and talented people I hope to collaborate with in the future.

My colleague, Leah Mann and I led a Core Conversation regarding Makerspaces and STEAM labs early Wednesday morning. We were worried no one would come, but instead we packed the house and learned so much from everyone who attended! I’m hoping SXSW recorded the convo and if so, I’ll upload it here later.

For now, check out all the #SXSWedu links regarding my session with Leah Mann:

Vendors, Playground, oh my!

Check out all of the awesome companies and people I met while at SXSWedu. I found LOTS of companies wanting to get more girls involved in STEM! Plus, some cool maker kits that I haven’t seen available before.

SXSWedu Pinterest Board

SXSWedu Pinterest Board

Follow Colleen’s board SXSWedu on Pinterest.

My Takeaways

  • Getting girls involved in STEM is the next big thing! This topic infiltrated our core convo right from the start! We discussed a lot of way to get girls into our makerspaces and KEEP them there. Please add your own ideas to our Shared Gdoc from our session. Plus, I found lots of great STEM lessons and programming ideas for girls at the SXSW edu expo AND the playground! (see Pinterest board above)
  • We discussed different ideas around Design Challenges and which was more guided, a challenge? or a workshop? I’d love to spend another whole conversation discussing this! I see workshops as guided and challenges as open, but a few of our participants had other ideas.  It just goes to show that we are paving the way with this maker movement!
  • I mentioned that during my summer Maker Camp, Anne  from the Fort Worth Museum of Science and History mentioned that one is either a  “Maker or a Tinkerer.”  After our session a man asked me, “Is a Tinkerer a Maker on a random walk?” I loved this metaphor, and it got me thinking that this is another great discussion waiting to happen.  What is the difference between these two? And what is our end goal? To create makers or tinkerers? I see making as following instructions, and tinkering as a precursor to innovation. My goal is to create tinkerers who will become the Steve Jobs or Jay Silver. I also love this idea from Matt Wallaert on Twitter:
  • Lots of our discussion focused on workshops, guided making, and free time to work.
  • One thing we all agreed on was that Maker Education NEEDs to be integrated into the core curriculum.  Afterwards, we even had a few participants ask us about adding this movement to textbooks?
  • Another focus that seemed to be a thread through the whole conference is that educators and developers need to get together and discuss what it is we need from these companies.  I think SXSWedu is a great venue for exploring this avenue.
  • A few sessions I attended mentioned that our students are going to have no jobs when they graduate, and they will need to learn the art of creating a job – in other words, we need to prepare our students to become self starter entrepreneurs.
  • I had a great convo with Kathy Ishizuka from SLJ and I can’t say much, but LOOK for something awesome regarding MAKERS and LIBRARIES THIS SUMMER!
  • Last but not least, be open to all possibilities if you attend SXSWedu.  I missed out on this #ideadrop on Schools and Libraries and STEAM labs, and I’m so sad about that.
  • My brain is still trying to synthesize this whirlwind of learning! So check back for updates!

#MakeyMakeyChallenge

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Some of my favorite catapults from the final day.

Around mid October 2014, Diana Rendina and I started chatting about getting our #makers together.  We wanted our students to learn from each other.  Through tweets and our first video conference we ended up with a design challenge. (I’d been dying to have one go well! Read my upcoming article in SLJ to hear my ups and downs with “Design Challenges.”)  One of my students suggested a catapult challenge in our iWanna box, and when we mentioned it during our chat to the makers at Stewart MS, an amazing collaborative journey began. (Read Diana’s post about our Catapult Challenge at Renovated Learning. Her students ROCKED making “things that fling stuff!”) The catapult challenge was the first time I had to store longterm maker projects in the library and it wrecked our Makerspace room!  There were rubber bands and popsicle sticks littering our space.  I also knew that my maker supplies needed to shift OUT into the library.  They needed to be visible EVERYDAY so more students would create with them.

Over the break, we were getting a new circulation desk and new tile flooring.  Since I had to move a lot of books off of bookshelves for my new floor installation,  I did a little redesigning and created a project shelf for our next design challenge- the #makeymakeychallenge. This empty shelf sits right next to our Maker station which rotates maker themes each month.  We had a Student’s Rebuild bookmarking station to start and a folded book art station in December. In January I set up the maker station with our Makey Makeys and collected different materials for kids to sort into conductive and nonconductive items. During our Google Hang Out, Diana’s students challenged us to create a game on Scratch and design a game controller to use with our Makey Makey microcontrollers.  On account of the amount of things that one can utilize with Makey Makey, I decided to put an Inventor’s Box filled with junk in the middle of our project shelf to help inspire young innovators (I learned during our chat with Jay Silver that this is called bricolage!)

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Nowhere for projects = MESS

I also took this time to move all of our #makerspace supplies out into the library and my student aides helped me organize them in a Harbor Freight parts rack and we put more expensive equipment on an empty shelf we moved behind our circulation desk. (More on this in a post on library redesign and makerspace organization coming soon.) Before I introduced the design challenge on the first Maker Monday of 2015, I set up the Makey Makey as a banana piano on our new circulation desk and all of the kids thought it was really, really cool.  But how was I going to get them to get beyond the banana? Every day I played around with other materials and demoed different games at the circulation desk. (Seems weird, but our circ desk is like a hangout. Our students love to hang out here and chat with other student volunteers behind the desk, so it’s the perfect place to showcase new ideas!) To start the challenge, our Maker Monday focused on a Chasing Game Challenge to control with Makey Makey. Ideally, I should have taught my students Scratch in December, but we were busy making folded book art. So I decided to go for broke and teach Scratch and introduce Makey Makey to them at the same time.  Many had done Hour of Code the May before, so they already had their coding feet wet. I had about twenty students show up and they started creating their own games, but weren’t too interested in the Makey Makey yet.

Demo of Playable Graphite Drawing

Demo of Playable Graphite Drawing

I still needed to hook them into the idea of controlling the computer with everyday objects. I needed more kids to see what they could do with this everyday invention kit.  Two boys fell in love with a weird old gaming pad I found when we created a “Space Banana – Click Banana” Vine, so I created a flyer from this experience to hang around the school: #Makeymakeychallenge flyer.  The makers were really starting to get into Makey Makey; however, my students still weren’t really attempting any real tinkering. I decided we had to get rid of bananas totally, so I set up a playable pencil drawing to get them thinking beyond the banana. I also talked the guys over at The Joy Labz into a video conference in the upcoming weeks, and I needed our students to prepare questions for this chat.  I wanted our next Maker Monday to stand out, so I set out Scratch cards, marshmallows, gummy fish, twizzlers and an “Invitation to Innovate.” We played, we created, and we started generating questions for the makers of Makey Makey.

makeymakeyinnovation2innovateThis event got more students involved and they began making pretty complicated games in Scratch. Our students have the ability to use our Makerspace before school, during study skills, lunch, and advisory. This extra time during the school day allows them to come in and brainstorm One student even checked out a Makey Makey and took it home to create his controller out of Legos.  A girl began to see an old telephone as a gaming device. My students began to tinker with creating different objects as gaming devices AND creating games specifically for our event. I wanted to make sure the whole school knew they had the ability to chat with the Makey Makey team from MIT, so I created this promo for students to watch during advisory and put a sign up on the library door:

Promo

We chatted on February 2nd, and it was amazing and inspiring! Jay, Liam, Todd, Rachel, and Dave are so down to earth and awesome for conferencing with our students! They did a great job talking to the kids on their own terms and answering their questions in a way that the kids not only understood, but helped instill “creative confidence.” Now our students are building, problem solving, and innovating!  I edited out the reverb and lag time from the chat, so please watch the inspiring video conference below to learn from these amazing inventors!

Chat w The Joy Labz

Organizational tip: I learned from my 8th grade English teachers last year when we Skyped with Claire Legrand, that chats go better if you print the students’ questions out ahead of time.  So I pass out questions before every chat, and then make a clear path for students to come sit in front of my computer!

In the next few weeks, the students will be bringing in their final #makeymakeychallenge products. With these projects and other things we’ve already made, Lamar Library will be hosting our first ever Mini-Maker Faire! We are also going to Skype with the #makers at Shawna Ford’s library to showcase our Makey Makey game controllers and hopefully spark their interest in their own #makeymakeychallenge!

Follow our #makered journey on Twitter, Instagram, and Vine!

I’ll be posting their final design challenges soon, so check back often!

Final Design challenges are in! Check them out on this Tackk!
See on Tackk.com