Biggest Takeaway from the Robotics Webinar

Yesterday, I was lucky enough to present with Mark Gura, author, and Sharon Thompson of Dream Workshop. I wanted to address some of the biggest takeaways from the Robotics webinar to follow up on yesterday’s post. Even though these takeaways are from a robotics webinar, they are applicable to all aspects of becoming a maker librarian! I often speak to these points when presenting to others interested in starting a makerspace, and it was nice to hear that reiterated by Mark and Sharon, some robotics experts!

  • You don’t have to be an expert to start. In fact, it is actually better if you learn alongside the kids!
  • It’s good for kids to see you learning. When I taught ELA, one of my favorite lessons was modeling a “think aloud.” I think a makerspace embraces that type of teaching. In a makerspace, the facilitator shouldn’t be afraid to say, “I don’t know how that works. Let’s figure it out together.”
  • A makerspace is a powerful place of learning because students are not only taught to problem solve, but they are taught to persevere!
  • Robotics can help students with the Design Thinking Mindset and the Engineering Design Process.
  • There are many ways to solve a problem. Robotics, programming and other maker activities can teach students that there is more than one right answer!

Edit: 1/29/16: After reading Sylvia Martinez’s blog post this morning, I realized I left an important element out of the equation on this infographic. Failing does not equal success.  Many students fail and it is not good for them. It is the persistence, determination, and steadfastness that students endure when working in our makerspace that gives them (and me!) growth! 

Robotics (3)

 

Robotics in the Library – Webinar Wrap Up

Edit 1/28: I replaced the link below with the original “register” link for SLJ and you should be able to register and watch the webinar!

Today I presented my thoughts on integrating robotics into library programming for a webinar presented by SLJ and ISTE.  You may still be able to register and watch the session starting tomorrow.  Here are the slides I made in Canva for the session:

This slideshow requires JavaScript.

To be honest, I’ve often said, “My students don’t do”full” robotic projects.” Then when I show other educators what my makers are doing in the library, they reply, “That’s a lot of robotics!”

So I think the term may need rebranding.

This conversation brings me back to this particular Twitter chat from the summer, where I said, “Oh we don’t really do that.” Then proceeded to show like 40 different robotic-type projects my students made…..

Robotics is not necessarily a team of afterschool students building a bot component by component and then battling in an arena (think Robot wars.)

Instead, I think it’s important to look at what we mean when we say “robot.” In 123 Robotics Experiments for the Evil Genius the first section tackles the ever changing definition of “Robots.” Here are some consistencies:

  • it is a mechanical device
  • it is programmable
  • it is a machine that is mobile
  • it is sensory
  • it sometimes mimics human behavior

Once you put it like that, then yes, my students at Lamar last year did many robotics projects with littleBits, Hummingbird robot kits, and of course even made their own simple machine vibro-bots.

Following this broad definition of robotics, I think working with pre-built robots like Sphero and Dash not only count as robotics they focus on one of the most important aspects – programming.

I like using these pre-built robots to teach my students the literacy of coding. I think it’s important that kids learn the language of coding because coding builds our apps, our webpages, and the many, many microcontrollers hidden in our electronic gadgets.

But another thing I love about robots are the open-ended challenges. Last week, I had BLAST students in for a design challenge with Sphero. The students were tasked with creating an obstacle course and then had to attempt programming Sphero to drive through their course. On top of that, we decided to make the entire exercise collaborative BETWEEN classes. So the first class designed the basic course, and the next class came and started adding dimension with cardboard and other recyclables. Some students even used littleBits to make “smart” obstacles.

Here is the beginning of the designing and thinking for this group project….

The next class of students really wanted to keep using the table (lower right picture in the above Instagram) as the starting base, but wanted a more secure ramp for Sphero. They built this, but it was too fast:

The last class wanted to fix the speed and still get Sphero to jump out of this cardboard tube, but they were having a problem with Sphero landing “safely.”

“J” was in this group and he said wanted to build something to “swing” Sphero down to safety. Just as a sidebar, “J” is in the library makerspace everyday. He comes quite often and helps others build things, but I hadn’t seen him take charge and build his own invention until he was introduced to this challenge.

He spent about 45 minutes working on an idea with K’NEX and I have to say, this 1 minute video below might’ve made my whole year.  In fact, here is my reaction I posted on Facebook later in the evening:

“This. So much THIS. This is why having a class come in and attempt to solve a problem or complete a design challenge is AWESOME. The kid who made this Rube Goldberg-like invention out of K’NEX, comes in all the time and “messes around in the makerspace.” Today, the problem of building an obstacle course for Sphero, challenged him to think outside of his normal making routine. He decided to make a “swing” so that Sphero could safely come out of this crazy ramp. He spent his entire lunch working on it. AND IT IS AWESOME and simple and it works. Unfortunately, I did not capture the video footage of him shouting, “Yes! YES! I did it! I made a contraption and it works! After so many fails!”

 

This is where we can really start talking about the impact of robotics and makerspaces at school. How does this type of learning engage students? How does it help them learn to problem solve? How does it help them become innovators?

Without the problem created by the other students of incorporating this table base and ramp into his group’s design, would “J” still have made this invention?

Plus, the next day, he came to the library early and showed his other friends “his invention.” He practiced the “blind driving” exercise his teacher assigned because he wanted to be the best at communicating and driving his own course. Then all of his friends (who are not in the BLAST class) all took turns driving the course BEFORE SCHOOL EVEN STARTED!

I shared this story during the webinar and I loved Sharon Thompson’s take on it. She spoke about “J” wanting to persevere and complete this project, even though his designs kept “failing.” She spoke about the secret power robotics and coding possess by teaching our students to persevere. Her idea is that students do not get frustrated when they write the wrong line of code and get an error message. When they build a robot that fails they do not take it personal. It isn’t the same as a “red mark” on a paper. I tend to agree. Plus, I love seeing this group of kids excited about learning and excited about thinking! (I could write about this all day, but I’ve got to save some of it for the ABC-Clio book the #superlibrarianhubs, Diana Rendina, and I are working on!)

Links pertinent to my presentation:

Early Childhood- Middle Grade Robots

Upper Elementary to Middle School

Middle school to High School

Other Maker Resources