Makey Makey Workshop for #SanAngeloMakers

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Wanda Green of The Tom Green County Library System in San Angelo invited me out to lead teachers and librarians through the Makey Makey Invention Literacy workshop this summer.

It was a fun day of great learning! Check out the day of learning below. (Note: This is a workshop I facilitate that was designed by Tom Heck. I change things up a little bit, but this amazing workshop and design challenge was designed by Tom!)

Giant Paper Circuits and Switches

We started the day with hands-on learning about circuits and switches. Teachers were excited to learn how to make a simple circuit and construct their own switch out of everyday materials. I like teaching teachers about circuits BEFORE opening up Makey Makey for the first time. After completing circuits with switches, teachers examine Makey Makey, plug it in, and play Makey Makey piano and bongos, etc.

Coding Visuals for Storytelling

After playing  around with the Makey Makey apps, I challenged the attendees to draw their circuits.

I love mashing up literacy and making, so for their first experience combining Makey Makey with Scratch, I ask them to draw four visuals to tell a story (or to retell a story).

After a quick tour of Scratch, they recorded their voices and made their drawings interactive by creating events in Scratch.

Collaboration

For the last half of the day, teachers are challenged to work together to use Design Thinking and solve a real problem they have.

I just love how a good design challenge encourages collaboration and engagement. Plus, by working with recyclables, learners are able to easily see trash become treasure with this everyday prototyping tool.

Design Challenge

Here are some unique challenges from librarians and teachers and the solutions they created using Makey Makey and Scratch!

Problem One: Patrons need to sign a waiver when they enter the makerspace.

Solution: Create a sock puppet to remind someone to sign a waiver as they pick up the pencil to sign in.

Problem Two: Teen librarians find it difficult to get teenagers to play games well collaboratively.

Solution Two: Build a unique game controller system and a game that requires teens to play together in order to win the game.

Problem Three: A child forgets to take medicine before leaving for school.

Solution: Create an alarm that reminds the child to take medicine and detach the alarm from their backpack as they leave for the school day.

Problem Four: Little learners have trouble finding Ctrl Alt Delete AND remembering their user names and passwords.

Solution: Create an interactive display that helps them find Ctrl Alt Delete and helps them with user name and password.

Problem Five: Books are being misshelved in the library.

Solution: Create a system to put books on the shelf in the right way. Use Scratch to tell what title the book is as it is pulled off the shelf, and create a switch that is only pressed when the right book is put on the shelf.

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#LufkinLearns Invention Literacy Workshop – Wrap Up

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Last week I was stoked to lead an invention literacy workshop for educators in Lufkin, Tx. Thanks to Rafranz Davis, I was able to teach this group about some of my favorite things: Invention Literacy, Makey Makey, and the Maker Mindset.

Inventor’s Mindset

One of my favorite things about this workshop is Tom Heck’s icebreaker where we talk about an inventor’s mindset. Here are some aha moments from that morning:

  • Inventors are not risk takers, but rather inventors take calculated risks.
  • An inventor looks at the world as something they can change or make better. They constantly ask the question, “How does this work?” or “How can I make this better?”

Paper Circuits

Since most of these teachers had never used a Makey Makey, I wanted to refresh them on the concept of a simple circuit. ( I packed all of the materials needed in these handy photo storage boxes so resources were distributed easily to each table group.)

I loved that after getting a working circuit, learners begin to find other applications. Rafranz hacked her simple circuit into a parallel circuit, and most of the table groups begin to make holiday cards.

 

Fairy Tales

After circuits, we began to dabble in the Sketch it Play it activity. (Sketch something with a pencil, hook it up to Makey Makey and play a piano.) Normally I have my educators make blackout poetry, but since this was a room full of awesome elementary educators, I adapted this part of the workshop to creating illustrations for our favorite fairy tales.

Switches

A lot of educators never get #beyondthebanana with Makey Makey, so even though they only just started playing with this little invention kit, I had educators make a switch. For me, I didn’t know how to make a switch for Makey Makey for almost A YEAR after the first time I played with one. Making switches and finding ways to make everyday things into switches, is one of the most inventive and fun ways to create projects with Makey Makey.  (In fact, Aaron and I made a whole book of wacky projects based on this concept!)

Invention Literacy

I spent a lot of time during this workshop sharing how I incorporate invention literacy into my library programming. If you haven’t read these posts, you should check them out!

Design Challenge

The last part of the day is MY FAVORITE PART! The workshop participants are challenged to make something useful by going through the design thinking process. They have a limited amount of time. A design challenge is a great maker activity, but there are three important things that have to happen for a successful challenge.

  • Relationships- Since the group worked through so many things together on this day, they felt comfortable working on a more challenging project together. If you were to attempt a design challenge straight out of the gate, it might not be as successful.
  • Open Ended/open-middled/open beginning – A challenge should be open ended enough so that every group creates a different product at the end of the designated time. You can open any part of your directions. For more on the open middle and open beginning concept by Jay Silver, read the Challenge Based Learning Book.
  • Time Constraint– The time constraint is what helps makers focus and get finished (hopefully) with their project. If a full working prototype doesn’t happen, proof of concept is okay too!

Check out all the awesome ideas these educators had:

Group 1

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Portable Christmas tree ! #lufkinlearns

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Group 2

Group 3

Group 4

Group 5

If you’d like to bring me to your school district, conference, museum, or other informal learning space for this workshop, please use this contact form below.

I host other maker education workshops too! Browse my workshop menu, or contact me to develop a workshop based on your needs.